Blog

Human Dynamics from Monocular Video with Dynamic Camera Movements

We propose a new method that reconstructs 3D human motion from in-the wild video by making full use of prior knowledge on the laws of physics. Previous studies focus on reconstructing joint angles and...

Learning Time-Critical Responses for Interactive Character Control

Creating agile and responsive characters from a collection of unorganized human motion has been an important problem of constructing interactive virtual environments. Recently, learning-based approach...

Learning a family of motor skills from a single motion clip

We present a new algorithm that learns a parameterized family of motor skills from a single motion clip. The motor skills are represented by a deep policy network, which produces a stream of motions i...

Figure Skating Simulation from Video

Figure skating is one of the most popular ice sports at the Winter Olympic Games. The skaters perform several skating skills to express the beauty of the art on ice. Skating involves moving on ice whi...

Functionality-Driven Musculature Retargeting

We present a novel retargeting algorithm that transfers the musculature of a reference anatomical model to new bodies with different sizes, body proportions, muscle capability, and joint range of moti...

Multi-Segment Foot for Human Modeling and Simulation

Realistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts ...

Interactive Character Animation by Learning Multi-Objective Control

We present an approach that learns to act from raw motion data for interactive character animation. Our motion generator takes a continuous stream of control inputs and generates the character's motio...

SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators

We present a novel and general framework for the design and control of underwater soft-bodied animals. The whole body of an animal consisting of soft tissues is modeled by tetrahedral and triangular F...

Scalable Muscle-actuated Human Simulation and Control

Many anatomical factors, such as bone geometry and muscle condition, interact to affect human movements. This work aims to build a comprehensive musculoskeletal model and its control system that repro...

Learning Predict-and-Simulate Policies From Unorganized Human Motion Data

The goal of this research is to create physically simulated biped characters equipped with a rich repertoire of motor skills. The user can control the characters interactively by modulating their cont...

Data-driven Control of Flapping Flight

We present a physically based controller that simulates the flapping behavior of a bird in flight.We recorded the motion of a dove using marker-based optical motion capture and high-speed video camera...