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Computer Game (4190.420) 2010 Fall |
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Instructor |
E-mail: jehee (at) mrl (dot) snu (dot) ac (dot) kr Office: 302-325 Phone: 02-880-1845
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Teaching Assistance |
E-mail: dish (at) mrl (dot) snu (dot) ac (dot) kr Office: 302-312-1 Phone: 02-880-1864
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Class Hour |
Tuesday and Thursday, 3:30 to 4:45
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Class Room |
302-208
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Webpage |
http://mrl.snu.ac.kr/courses/courses.html
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Textbooks |
Andrew Rollings and Dave Morris, Game Architecture and Design, New Riders. Chris Crawford on Game
Design, New Riders. |
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Pre-requisites |
Undergraduate computer graphics Programming skills with C or C++ Programming skills with OpenGL or DirectX
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Grading Policy |
Homework and course participation: 20% Programming Assignments: 50% Quiz and Exam: 30% |
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Schedule (Tentative) |
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Week 1 |
Sep 7 |
Course
Introduction and Overview |
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Sep 9 |
Design Principles: Play [ppt] Crawford, Chap 1-3 |
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Week 2 |
Sep 14 |
Design Principles: Challenge [ppt] Crawford, Chap 4 |
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Sep 16 |
Design
Principles: Conflict Crawford, Chap5 |
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Week 3 |
Sep 21 |
Ãß¼® |
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Sep 23 |
Ãß¼® |
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Week 4 |
Sep 28 |
Student Project Brainstorming |
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Sep 30 |
Student Project Brainstorming |
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Week 5 |
Oct 5 |
Design Principles: Interactivity [ppt] Crawford, Chap 6 Case Study (¿ÀÁ¾È¯ [ppt]): Facade: A one-act interactive drama |
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Oct 7 |
Development Process: Documentation [ppt] Sample outline for a game design Guidelines for game concept documents |
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Week 6 |
Oct 12 |
Student Project Proposal °À±±¸, °íÇý³ª, ¿ìÁ¾È [ppt] [doc] ±èÀçÂù, ³ëÈñ¸í, ÀÌÀç¿ë [ppt] [doc] À¯Çöµµ, ¿øÁ¤´ã, ±èÀ±ÁÖ [ppt] [doc] ÀÌÁØÈñ [ppt] |
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Oct 14 |
Development Process [ppt] Case Study (°íÇý³ª): World of Warcraft [ppt] |
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Week 7 |
Oct 19 |
Design
Principles: Creativity [ppt] Crawford, Chap 7 |
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Oct 21 |
Design
Principles: Gameplay [ppt] Rollings and Morris, Chap 3 Case Study (³ëÈñ¸í [ppt]): FarmVille |
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Week 8 |
Oct 26 |
Design
Principles: Gameplay (continued) Rollings and Morris, Chap 3 Case Study (±èÀ±ÁÖ [ppt]): Game Controller Device Kinect Wiimote Move |
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Oct 28 |
Project Progress Meeting °À±±¸, °íÇý³ª, ¿ìÁ¾È [exe] ±èÀçÂù, ³ëÈñ¸í, ÀÌÀç¿ë [mov] [pdf] ÀÌÁØÈñ, À¯Çöµµ, ¿øÁ¤´ã, ±èÀ±ÁÖ [ppt] |
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Week 9 |
Nov 2 |
Design
Principles: Balance [ppt] Rollings and Morris, Chap 5 Case Study (ÀÌÀç¿ë [mov]): foldit [pdf] |
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Nov 4 |
Midterm
Exam |
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Week 10 |
Nov 9 |
Design
Principles: Balance (continued) Case Study (±èÀçÂù, ÀÌÁØÈñ): Physics simulation in games [ppt] [ppt] |
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Nov 11 |
Interactive Storytelling [ppt] A Man's Love Story: An interactive drama with live action footage [mov] |
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Week 11 |
Nov 16 |
Interactive
Storytelling (continued) |
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Nov 18 |
Project Progress Meeting °À±±¸, °íÇý³ª, ¿ìÁ¾È [ppt] ±èÀçÂù, ³ëÈñ¸í, ÀÌÀç¿ë [pdf] ÀÌÁØÈñ, À¯Çöµµ, ¿øÁ¤´ã, ±èÀ±ÁÖ |
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Week 12 |
Nov 23 |
No
Class |
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Nov 25 |
No
Class |
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Week 13 |
Nov 30 |
Narrative
and Emergence Case Study (¿øÁ¤´ã): Unreal engine [ppt] |
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Dec 2 |
Game
Players Case Study (À¯Çöµµ): Location-based games [ppt] |
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Week 14 |
Dec 7 |
Game
World Case Study (°À±±¸): Incremental game design and publishing [ppt] |
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Dec 9 |
Serious Game and Casual Game Case Study (¿ìÁ¾È): Presence-Enhancing Real Walking User Interface for First-Person Video Games [pdf] [ppt] |
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Week 15 |
Dec 14 |
Term Project Presentation °À±±¸, °íÇý³ª, ¿ìÁ¾È [zip] ±èÀçÂù, ³ëÈñ¸í, ÀÌÀç¿ë [zip] ÀÌÁØÈñ, À¯Çöµµ, ¿øÁ¤´ã, ±èÀ±ÁÖ |