Computer Game (4190.420)

2011 Fall

 

Instructor

Jehee Lee

E-mail: jehee (at) mrl (dot) snu (dot) ac (dot) kr

Office: 302-325

Phone: 02-880-1845

 

Teaching Assistance

Jungdam Won

E-mail: nonaxis (at) mrl (dot) snu (dot) ac (dot) kr

Office: 302-312-1

Phone: 02-880-1864

 

Class Hour

Tuesday and Thursday, 11:00 to 12:15

 

Class Room

302-208

 

Webpage

http://mrl.snu.ac.kr/courses/courses.html

 

Textbooks

Andrew Rollings and Dave Morris, Game Architecture and Design, New Riders[book]

 

Chris Crawford on Game Design, New Riders.

 

Pre-requisites

The course attendants tend to be inter-disciplinary. Over years, many non-CSE, non-engineering students were in the classroom including those from the departments of art&design, literature, music, media, and management. So, we decided to make it officially inter-disciplinary. You don¡¯t need to have the computer science background to attend the course. The only pre-requisite is your passion for game design and development. Some skills and knowledge that might be helpful include:

 

Undergraduate computer graphics

Programming skills with C or C++

Programming skills with OpenGL or DirectX

Knowledge and skills in art and design

Knowledge and skills for storytelling

Knowledge and skills for project planning and team management

 

Grading Policy

Presentation and course participation: 20%

Programming Assignments: 50%

Quiz and Exam: 30%

 

 

Schedule (Tentative)

Week 1

Sep 6

Course Introduction and Overview [ppt]

 

Sep 8

Design Principles: Play [ppt]

   Crawford, Chap 1-3

 

Week 2

Sep 13

No Class (Ãß¼®)

 

Sep 15

Design Principles: Challenge [ppt]

   Crawford, Chap 4

 

Week 3

Sep 20

Student Project Brainstorming

    Elevator scheduling game

    Jailbreak

    Twisted time

 

Sep 22

Student Project Brainstorming

    Dodge the falling blocks

    Net aooni arcade

    Ä¥ÈæÀÇ ¼º

 

Week 4

Sep 27

Design Principles: Conflict

   Crawford, Chap5

 

Sep 29

Design Principles: Interactivity [ppt]

   Crawford, Chap 6

 

Week 5

Oct 4

Media Translation

   Case Study (â¹è¼º [ppt]): Movie to game

   Case Study (ÀÌ»ó¹Î [ppt]): Game to movie

 

Oct 6

Development Process: Documentation [ppt]

   Sample outline for a game design

   Guidelines for game concept documents

 

Week 6

Oct 11

Student Project Proposal

    Space adventure (±èÈ¿Á¾, ÀÌ»ó¹Î, ÀåÁØ¿µ)

    The Hourglass (ÀåÀ¯¹Î, â¹è¼º, ·ù¼®È£, °í°Ç)

 

Oct 13

Design Principles: Creativity [ppt]

   Crawford, Chap 7

 

Week 7

Oct 18

Student Project Proposal

    Space adventure (ÀÌ»ó¹Î, ÀåÁØ¿µ)

 

   Case Study (ÀåÀ¯¹Î [ppt]): Facade: A one-act interactive drama

 

Oct 20

Development Process [ppt]

 

Week 8

Oct 25

Design Principles: Gameplay [ppt]

   Rollings and Morris, Chap 3

 

Oct 27

Design Principles: Gameplay (continued)

   Rollings and Morris, Chap 3

 

   Case Study (ÀåÁØ¿µ [ppt]): MMORPG emergence

 

Week 9

Nov 1

Project Progress Meeting

 

Nov 3

Design Principles: Balance [ppt]

   Rollings and Morris, Chap 5

 

Week 10

Nov 8

Design Principles: Balance (continued)

 

   Case Study (°í°Ç [ppt]): Input device

 

Nov 10

Midterm Exam

 

Week 11

Nov 15

Design Principles: Balance (continued)

 

   Case Study (·ù¼®È£ [ppt]): Game platform

 

Nov 17

InteractiveStorytelling [ppt]

   A Man's Love Story: An interactive drama with live action footage [video]

 

   Case Study (â¹è¼º [ppt]): Serious gmae

 

Week 12

Nov 22

InteractiveStorytelling (continued)

 

Nov 24

Project Progress Meeting

    The Hourglass (â¹è¼º, ÀåÁØ¿µ, ÀåÀ¯¹Î, ·ù¼®È£, °í°Ç)

 

Week 13

Nov 29

Narrativeand Emergence

 

   Case Study (·ù¼®È£ [ppt]): Physics simulation

 

Dec 1

GamePlayers

 

   Case Study (ÀåÀ¯¹Î [ppt]): Game AI

 

Week 14

Dec 6

GameWorld 

 

   Case Study (°í°Ç [ppt]): Game engine

 

Dec 8

SeriousGame and Casual Game 

 

   Case Study (ÀåÁØ¿µ [ppt]): Loaction based game

 

Week 15

Dec 20

Term Project Presentation

 

   The Hourglass : [ppt] / [video]