|
Computer Game (4190.420) 2011 Fall |
|
|
Instructor |
E-mail: jehee (at) mrl (dot) snu (dot) ac (dot) kr Office: 302-325 Phone: 02-880-1845
|
|
Teaching Assistance |
E-mail: nonaxis (at) mrl (dot) snu (dot) ac (dot) kr Office: 302-312-1 Phone: 02-880-1864
|
|
Class Hour |
Tuesday and Thursday, 11:00 to 12:15
|
|
Class Room |
302-208
|
|
Webpage |
http://mrl.snu.ac.kr/courses/courses.html
|
|
Textbooks |
Andrew Rollings and Dave Morris, Game Architecture and Design, New Riders. [book] Chris Crawford on Game
Design, New Riders. |
|
Pre-requisites |
The course attendants tend to be inter-disciplinary. Over years, many non-CSE, non-engineering students were in the classroom including those from the departments of art&design, literature, music, media, and management. So, we decided to make it officially inter-disciplinary. You don¡¯t need to have the computer science background to attend the course. The only pre-requisite is your passion for game design and development. Some skills and knowledge that might be helpful include: Undergraduate computer graphics Programming skills with C or C++ Programming skills with OpenGL or DirectX Knowledge and skills in art and design Knowledge and skills for storytelling Knowledge and skills for project planning and team management
|
|
Grading Policy |
Presentation and course participation: 20% Programming Assignments: 50% Quiz and Exam: 30% |
|
Schedule (Tentative) |
||
|
Week 1 |
Sep 6 |
Course Introduction and Overview [ppt] |
|
Sep 8 |
Design Principles: Play [ppt] Crawford, Chap 1-3 |
|
|
Week 2 |
Sep 13 |
No
Class (Ãß¼®) |
|
Sep 15 |
Design Principles: Challenge [ppt] Crawford, Chap 4 |
|
|
Week 3 |
Sep 20 |
Student Project Brainstorming
|
|
Sep 22 |
Student Project Brainstorming
|
|
|
Week 4 |
Sep 27 |
Design
Principles: Conflict Crawford, Chap5 |
|
Sep 29 |
Design Principles: Interactivity [ppt] Crawford, Chap 6 |
|
|
Week 5 |
Oct 4 |
Media Translation Case Study (â¹è¼º [ppt]): Movie to game Case Study (ÀÌ»ó¹Î [ppt]): Game to movie |
|
Oct 6 |
Development Process: Documentation [ppt] Sample outline for a game design Guidelines for game concept documents
|
|
|
Week 6 |
Oct 11 |
Student Project Proposal
|
|
Oct 13 |
Design
Principles: Creativity [ppt] Crawford, Chap 7 |
|
|
Week 7 |
Oct 18 |
Student Project Proposal
Case Study (ÀåÀ¯¹Î [ppt]): Facade: A one-act interactive drama |
|
Oct 20 |
Development Process [ppt] |
|
|
Week 8 |
Oct 25 |
Design
Principles: Gameplay [ppt] Rollings and Morris, Chap 3 |
|
Oct 27 |
Design
Principles: Gameplay (continued) Rollings and Morris, Chap 3
Case Study (ÀåÁØ¿µ [ppt]): MMORPG emergence |
|
|
Week 9 |
Nov 1 |
Project Progress Meeting |
|
Nov 3 |
Design
Principles: Balance [ppt] Rollings and Morris, Chap 5
|
|
|
Week 10 |
Nov 8 |
Design
Principles: Balance (continued)
Case Study (°í°Ç [ppt]): Input device |
|
Nov 10 |
Midterm Exam |
|
|
Week 11 |
Nov 15 |
Design
Principles: Balance (continued)
Case Study (·ù¼®È£ [ppt]): Game platform |
|
Nov 17 |
InteractiveStorytelling [ppt] A Man's Love Story: An interactive drama with live action footage [video]
Case Study (â¹è¼º [ppt]): Serious gmae |
|
|
Week 12 |
Nov 22 |
InteractiveStorytelling (continued)
|
|
Nov 24 |
Project Progress Meeting
|
|
|
Week 13 |
Nov 29 |
Narrativeand Emergence
Case Study (·ù¼®È£ [ppt]): Physics simulation |
|
Dec 1 |
GamePlayers
Case Study (ÀåÀ¯¹Î [ppt]): Game AI |
|
|
Week 14 |
Dec 6 |
GameWorld
Case Study (°í°Ç [ppt]): Game engine |
|
Dec 8 |
SeriousGame and Casual Game
Case Study (ÀåÁØ¿µ [ppt]): Loaction based game |
|
|
Week 15 |
Dec 20 |
Term Project Presentation
The Hourglass : [ppt] / [video] |