Computer Game (4190.420)

Fall 2007

 

Instructor

Jehee Lee

Building 302, Room 325, Phone 1845

 

Yunjin Lee

Building 302, Room 521, Phone 6583

 

Class hours

Monday and Wednesday 4:00-5:15pm

 

Classroom

Building 302, Room 209

 

Teaching Assistants

Myung Geol Choi

Building 302, Room 312-1, Phone 1864

 

Pre-Requisites

Undergraduate computer graphics

Programming skills for C or C++

Programming skills for OpenGL or DirectX are required.

 

Grading policy

Homework and class participation : 30%

Term project: 40%

Exams: 30%

Textbook

The following textbooks are recommended, but not required.

 

Andrew Rollings and Dave Morris, Game Architecture and Design, New Riders

 

Andrew Rollings and Ernest Adams on Game Design, New Riders

 

Chris Crawford on Game Design, New Riders

 

Schedule

Week 1

9 / 3

Course Introduction and Overview [slide]

9 / 5

Game Design Principles: Play [slide]
  • Crawford, Chap 1-3

Week 2

9 / 10

Game Design Principles: Challenge [slide]
  • Crawford, Chap 4

9 / 12

Game Design Principles: Conflict and Interactivity

  • Crawford, Chap 5

Week 3

9 / 17

Student Project Brainstorming

9 / 19

Game Design Principles: Interactivity and creativity [slide]

Week 4

9 / 24

No Class (추석)

9 / 26

No Class (추석)

Week 5

10 / 1

Interactive Storytelling [slide]

10 / 3

No Class (개천절)

Week 6

10 / 8

Student Project Proposal

10 / 10

외부 강연: 서원일 (네오위즈게임즈 해외산업 본부장)

약력

  • 2000년: 서울대학교 경영학과 졸업
  • 2004년~2005년: 넥슨 대표이사
  • 2005년: 스마트플레이 창업
  • 2006년~현재: 네오위즈게임즈 해외사업 본부장

내용

  • Korea ’s Online Game Industry: Aiming for Global Expansion
  • Trends in the Global Game Industry

Week 7

10 / 15

외부 강연: 오규환 (아주대학교 디지털미디어학부 교수)

강연자료

10 / 17

Narrative and Emergence

Week 8

10 / 22