Myung Geol Choi
School of Informatics
The University of Edinburgh
E-mail: myunggeol (at) gmail.com
Tel: +44 (0) 131 650 8285
I am interested in the technology that makes it easier for
people to be creative, especially to create their 3D character
animation. I received my PhD degree in computer science from Seoul
National University, Korea in 2010. I studied in Movement Research LAB
which is being supervised by Prof. Jehee Lee and learned about the
comprehensive techniques of the data-driven character animation.
During this time, my main research topic was the interactive control
of single or multiple 3D characters in a complex environment. After
graduation, I worked as a postdoctoral researcher at JST ERATO IGARASHI
Design Interface Project with Prof. Takeo Igarashi for 14 months and
studied about the HCI for making 3D character animation. Now I am
working as a postdoctoral researcher at IPAB, School of Informatics,
University of Edinburgh, UK with Prof. Taku Komura.
And I like photography.
- Dynamic Comics
Myung Geol Choi, Seung-Tak Noh, Taku Komura, and Takeo Igarashi,
Dynamic Comics for Hierarchical Abstraction of 3D Animation Data.
Computer Graphics Forum (Pacific Graphics 2013), to be appeared.
- Relationship Descriptors
Rami Ali Al-Asqhar, Taku Komura, Myung Geol Choi,
Relationship Descriptors for Interactive Motion Adaptation.
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2013.
- Interaction Database
Peter Sandilands, Myung Geol Choi, Taku Komura
Interaction capture using magnetic sensors
Computer Animation and Virtual Worlds, July 2013.
- Stick Figures
Myung Geol Choi, Kyungyong Yang, Takeo
Igarashi, Jun Mitani, Jehee Lee,
Retrieval and Visualization of Human Motion Data via Stick Figures.
Computer Graphics Forum (Pacific Graphics 2012), Volume 31, Issue 7, 2057-2065, September 2012.
Best Paper Award
- Motion Comics (Siggraph2011 Technical Talk)
Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo
Motion Comics: Visualization, Browsing and Searching of Human Motion,
Siggraph 2011 Technical Talk.
- Deformable Motion
Myung Geol Choi, Manmyung Kim, Kyunglyul Hyun and Jehee Lee,
Deformable Motion: Squeezing into Cluttered Environments,
Computer Graphics Forum (EUROGRAPHICS 2011), Volume 30, Issue 2, 445-453, April 2011.
- Morphable Crowds
Eunjung Ju, Myung Geol Choi, Minji Park, Jehee Lee, Kang Hoon Lee, Shigeo Takahashi,
ACM Transactions on Graphics (SIGGRAPH ASIA 2010)
, Volume 29, Issue 6, December 2010.
- Linkless Octree
Myung Geol Choi, Eunjung Ju, Jungwoo Chang, Young J Kim, Jehee Lee, Linkless Octree Using Multi-Level Perfect Hashing, Computer Graphics Forum (Pacific Graphics 2009), Volume 28, Issue 8, 1773-1780, August 2009.
- Group Behavior from Video
Kang Hoon Lee, Myung Geol Choi, Qyoun Hong and Jehee Lee, Group Behavior from Video: A Data-Driven Approach to Crowd Simulation, Symposium on Computer Animation 2007, 109-118, August 2007.
- Motion Patches
Kang Hoon Lee, Myung Geol Choi and Jehee Lee, Motion Patches: Building Blocks for Virtual Environments Annotated with Motion Data, ACM Transactions on Graphics (SIGGRAPH 2006), Volume 25, Issue 3, 898-906, July 2006.