Group Motion Editing
Taesoo Kwon , Kang Hoon Lee, Jehee Lee, Shigeo Takahashi
ACM SIGGRAPH 2008

Abstract
Animating a crowd of characters is an important problem in
computer graphics. The latest techniques enable highly realistic
group motions to be produced in feature animation films and video
games. However, interactive methods have not emerged yet for
editing the existing group motion of multiple characters. We
present an approach to editing group motion as a whole while
maintaining its neighborhood formation and individual moving
trajectories in the original animation as much as possible. The
user can deform a group motion by pinning or dragging individuals.
Multiple group motions can be stitched or merged to form a longer
or larger group motion while avoiding collisions. These editing
operations rely on a novel graph structure, in which vertices
represent positions of individuals at specific frames and edges
encode neighborhood formations and moving trajectories. We employ
a shape-manipulation technique to minimize the distortion of
relative arrangements among adjacent vertices while editing the
graph structure. The usefulness and flexibility of our approach is
demonstrated through examples in which the user creates and edits
complex crowd animations interactively using a collection of group
motion clips.
Paper & Demo
PDF - preprint
Video
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