Abstract
Many anatomical factors, such as bone geometry and muscle condition, interact
to affect human movements. This work aims to build a comprehensive
musculoskeletal model and its control system that reproduces realistic human
movements driven by muscle contraction dynamics. The variations in the
anatomic model generate a spectrum of human movements ranging from typical to
highly stylistic movements. To do so, we discuss scalable and reliable
simulation of anatomical features, robust control of under-actuated dynamical
systems based on deep reinforcement learning, and modeling of pose-dependent
joint limits. The key technical contribution is a scalable, two-level
imitation learning algorithm that can deal with a comprehensive full-body
musculoskeletal model with 346 muscles. We demonstrate the predictive
simulation of dynamic motor skills under anatomical conditions including bone
deformity, muscle weakness, contracture, and the use of a prosthesis. We also
simulate various pathological gaits and predictively visualize how orthopedic
surgeries improve post-operative gaits.
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Publication
Seunghwan Lee, Kyoungmin
Lee, Moonseok Park, and Jehee
Lee,
Scalable Muscle-actuated Human Simulation and Control
ACM Transactions on Graphics (SIGGRAPH 2019), Volume 37, Article 73
Download Paper (19 MB)
Code(Github)
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