Human Motion Reconstruction from Sparse 3D Motion Sensors Using Kernel CCA-Based Regression

Human Motion Reconstruction from Sparse 3D Motion Sensors Using Kernel CCA-Based Regression

Jongmin Kim         Yeongho Seol         Jehee Lee
Seoul National University



The boxing motion of the performer is transferred to the virtual character.
 
Abstract  

This paper presents a real-time performance animation system that reproduces full-body character animation based on sparse three-dimensional (3D) motion sensors on a performer. Producing faithful character animation from this setting is a mathematically ill-posed problem, because input data from the sensors are not sufficient to determine the full degrees of freedom of a character. Given the input data from 3D motion sensors, we select similar poses from a motion database and build an online local model that transforms the low-dimensional input signal into a high-dimensional character pose. A regression method based on kernel canonical correlation analysis (CCA) is employed, because it effectively handles a wide variety of motions. Examples show that various human motions are naturally reproduced by the proposed method.


Publications    

Jongmin Kim, Yeongho Seol, and Jehee Lee
Realtime Performance Animation Using Sparse 3D Motion Sensors, Motion in Games (MIG) 2012, Runner-up for best paper.

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Jongmin Kim, Yeongho Seol, and Jehee Lee
Human Motion Reconstruction from Sparse 3D Motion Sensors Using Kernel CCA-Based Regression, Computer Animation and Virtual Worlds, Volume 24, Issue 6, pp.565-576, November/December 2013.

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Demo video