Multi-Segment Foot Modeling for Human Animation

Multi-Segment Foot for Human Modeling and Simulation

Hwangpil Park    Ri Yu    Jehee Lee

Seoul National University   



 
Abstract  

Realistic modelling of a human‐like character is one of the main topics in computer graphics to simulate human motion physically and also look realistically. Of the body parts, a human foot interacts with the ground, and plays an essential role in weight transmission, balancing posture and assisting ambulation. However, in the previous researches, the foot model was often simplified into one or two rigid bodies connected by a revolute joint. We propose a new foot model consisting of multiple segments to reproduce human foot shape and its functionality accurately. Based on the new model, we develop a foot pose controller that can reproduce foot postures that are generally not obtained in motion capture data. We demonstrate the validity of our foot model and the effectiveness of our foot controller with a variety of foot motions in a physics‐based simulation.


Publication    

Hwangpil Park, Ri Yu, and Jehee Lee.
Multi-Segment Foot for Human Modeling and Simulation.
Computer Graphics Forum, to be appeared.
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Thanks

This research was supported by the MSIT(Ministry of Science and ICT), Korea, under the SW Starlab support program(IITP-2017-0-00878) supervised by the IITP(Institute for Information & communications Technology Promotion), and the SNU-Samsung Smart Campus Research Center at Seoul National University provides research facilities for this study.