Interactive Character Animation by Learning Multi-Objective Control |
Kyungho Lee1
Seyoung Lee1
Jehee Lee1 |
![]() Recurrent neural network learned basketball rules and skills for interactive character animation. |
Abstract  
We present an approach that learns to act from raw motion data for interactive character animation. Our motion generator takes a continuous stream of control inputs and generates the character¡¯s motion in an online manner. The key insight is modeling rich connections between a multitude of control objectives and a large repertoire of actions. The model is trained using Recurrent Neural Network conditioned to deal with spatiotemporal constraints and structural variabilities in human motion. We also present a new data augmentation method that allows the model to be learned even from a small to moderate amount of training data. The learning process is fully automatic if it learns the motion of a single character, and requires minimal user intervention if it deals with props and interaction between multiple characters. |
Publication  
 
Kyungho Lee, Seyoung Lee, and Jehee Lee. 2018. Interactive Character Animation by Learning Multi-Objective Control. ACM Trans. Graph. 37, 6, (SIGGRAPH Asia 2018) Download Paper (4.0 MB) |
Presentation  
 
Presented at SIGGRAPH ASIA 2018 in Character Animation session. Download Slide (205 MB) |
Source code Github |
Demo video Download Video (292 MB) |
Thanks This research was supported by the MSIP(Ministry of Science, ICT and Future Planning), Korea, under the SW STARLab support program (IITP-2017-0536-20170040) supervised by the IITP(Institute for Information communications Technology Promotion. |