Interactive Character Animation by Learning Multi-Objective Control
Aerobatics Control of Flying Creatures vid Self-Regulated Learning
A physics-based Juggling Simulation using Reinforcement Learning
Multi-Segment Foot Modeling
Dexterous Manipulation and Control with Volumetric Muscles
How to Train Your Dragon: Example-Guided Control of Flapping Flight
Shadow Theatre: Discovering Human Motion from a Sequence of Silhouettes
Generating and Ranking Diverse Multi-Character Interactions
Data-driven Control of Flapping Flight
Tiling Motion Patches
Finding Syntactic Structures from Human Motion Data
Deformable Motion: Squeezing into Cluttered Environments
Morphable Crowds
Editing Dynamic Human Motions via Momentum and Force
Data-Driven Biped Control
Linkless Octree Using Multi-Level Perfect Hashing
Synchronized Multi-Character Motion Editing
Group Motion Editing
Facial Gestures from Motion Capture
Group Behavior from Video
Simulating Biped Behaviors
Low-Dimensional Motion Space
Motion Patches
Precomputing Avatar Behavior
Interactive Avatar Control
Planning Biped Locomotion
Computer Puppetry
Multiresolution Motion Analysis and Synthesis
Interactive Motion Editing