Publications
(Articles in Korean)Learning Virtual Chimeras by Dynamic Motion Reassembly
ACM Transactions on Graphics (SIGGRAPH Asia 2022), Volume 41, Article 182.
Project / PDF(3.9MB) / YouTube / Github
High preoperative gait variability is a prognostic predictor of gait and balance in Parkinson disease patients with deep brain stimulation,
Parkinsonism & Related Disorders (2022).
Link
Human Motion Control of Quadrapedal Robots using Deep Reinforcement Learning,
Robotics: Science and Systems (2022),
Project / PDF(Arxiv) / YouTube /
Understanding the Stability of Deep Control Policies for Biped Locomotion,
The Visual Computer (2022).
Project / Publisher Link / Github
Understanding the Stability of Deep Control Policies for Biped Locomotion,
arXiv (2020).
Project / PDF (4.3M) / Github
Human Dynamics from Monocular Video with Dynamic Camera Movements,
ACM Transactions on Graphics (SIGGRAPH Asia 2021), Volume 40, Number 6, Article 208.
Project / PDF(97.1MB) / YouTube / Github
Quantitative Gait Analysis Using a Pose-Estimation Algorithm with a Single 2D-Video of Parkinson’s Disease Patients,
Journal of Parkinson's Disease, vol. 11, no. 3, pp. 1271-1283, 2021.
Publisher Link
Learning Time-critical Responses for Interactive Character Control,
ACM Transactions on Graphics (SIGGRAPH 2021), Volume 40, Article 147.
Project / PDF(7.0MB) / YouTube / Github
Learning a family of motor skills from a single motion clip
ACM Transactions on Graphics (SIGGRAPH 2021), Volume 40, Article 93.
Project / PDF(3.4MB) / YouTube / Github
Functionality-Driven Musculature Retargeting,
Computer Graphics Forum, Volume 40 (2021), Number 1: 341-356.
Project / PDF (12.1M) / YouTube /
Multi-Segment Foot for Human Modeling and Simulation,
Computer Graphics Forum, Volume 39 (2020), Number 1: 637-649.
Project / PDF (3.3M) / YouTube
Hwangpil Park, Ri Yu, and Jehee Lee,
Multi-Segment Foot Modeling for Human Animation,
ACM Siggraph Conference on Motion, Interaction and Games 2018.
Project / PDF (9.0 M) / Video (149 MB) / YouTube
Learning Body Shape Variation in Physics-based Characters
ACM Transactions on Graphics (SIGGRAPH ASIA 2019), Volume 38, Article 207.
Project / PDF(5.8MB) / YouTube /
Learning predict-and-simulate policies from unorganized human motion data
ACM Transactions on Graphics (SIGGRAPH ASIA 2019), Volume 38, Article 205.
Project / PDF(3.0MB) / YouTube /
SoftCon: Simulation and Control of Soft-Bodied Animals with Biomimetic Actuators,
ACM Transactions on Graphics (SIGGRAPH ASIA 2019), Volume 38, Article 208.
Project / PDF(8.5MB) / YouTube / Github
Figure Skating Simulation from Video,
Computer Graphics Forum (Pacific Graphics 2019), Volume 38 (2019), Number 7.
Project / PDF(5.8MB) / YouTube
Interactive Character Animiation by Learning Multi-Objective Control,
ACM Transactions on Graphics (SIGGRAPH Asia 2018), Volume 37, Issue 6, Dec 2018.
Project / PDF(4.0M) / Video(292 MB) / YouTube1 /
Aerobatics Control of Flying Creatures via Self-Regulated Learning,
ACM Transactions on Graphics (SIGGRAPH Asia 2018), Volume 37, Issue 6, Dec 2018.
Project / PDF(4.0M) / Video(162 MB) / YouTube1 / YouTube2
Mobile Application That Reconstruct 3D Femur from Two Un-Calibrated Radiographs,
Pediatric Orthopaedic Society of North America(POSNA)
[Best Basic Science Award Paper] PDF
Iterative approach for 3D reconstruction of the femur from un-calibrated 2D radiographic images,
Medical Engineering & Physics, Volume 50, December 2017, Pages 89-95.
PDF(11.4M)
How to Train Your Dragon: Example-Guided Control of Flapping Flight,
ACM Transactions on Graphics (SIGGRAPH Asia 2017), Volume 36, Issue 4, Dec 2017.
Project / PDF(12.2M) / Video(180 MB) / YouTube
Soft Shadow Art,
CAE '17 Proceedings of the symposium on Computational Aesthetics, Article No. 3
PDF(11.4M) / Supplements(83.1M)
Validation of Attitude and Heading Reference System and Microsoft Kinect for Continuous Measurement of Cervical Range of Motion Compared to the Optical Motion Capture System,
Annals of rehabilitation medicine, Volume 40 Issue 4, August 2016 : 568-574.
PDF(0.7M)
Shadow Theatre: Discovering Human Motion from a Sequence of Silhouettes,
ACM Transactions on Graphics (SIGGRAPH 2016), Volume 35 Issue 4, July 2016, Article No. 147.
Project / PDF(28.7M) / Video(main)(192 MB) / Video(supplemental)(57.3 MB)
Control Optimization of Human Walking,
Dynamic Walking, June 2016.
Push-Recovery Stability of Control Optimized Human Walking,
Dynamic Walking, June 2016.
Push-Recovery Stability of Biped Locomotion,
ACM Transactions on Graphics (SIGGRAPH ASIA 2015), Volume 34, Issue 6, November 2015.
Project / PDF (5.0M) / MP4 (69.3M)
Kyungho Lee, Yoonsang Lee, Soon-Sun Kwon, Jiwon Jeong, Carol O'Sullivan, Moon Seok Park and Jehee Lee,
Crouch Gait is More Stable than Normal Gait,
Dynamic Walking, July 2015.
PDF (0.2M)
Controllable Data Sampling in the Space of Human Poses,
Computer Animation and Virtual Worlds 26, no. 3-4 (2015): 457-467.
Project / PDF(1.7M) / Video(103M) / Supplemental Material(3.87M)
Improving naturalness of locomotion of many-muscle humanoids,
SCA '15 Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation: page 199.
Discovering human postures from non-human silhouette,
SCA '15 Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation: page 195.
Tracking control for streaming input motion using segmented foot model,
SCA '15 Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation: page 201.
Human motion control with physically plausible foot contact models,
The Visual Computer 31(6-8): 883-891 (2015).
PDF(1.79M)
Generating and Ranking Diverse Multi-Character Interactions,
ACM Transactions on Graphics (SIGGRAPH ASIA 2014), Volume 33, Issue 6, November 2014.
Project / PDF(7.25M) / Video(main) / Video(supplemental) / YouTube / Slide
Locomotion Control for Many-Muscle Humanoids,
ACM Transactions on Graphics (SIGGRAPH ASIA 2014), Volume 33, Issue 6, November 2014.
Project / PDF (12.0M) / MP4 (55.3M)
Validity and Reliability of Head Posture Measurement using Microsoft Kinect,
British Journal of Ophthalmology, Volume 98, Issue 11, November 2014.
Project / PDF (6.55M) / Cover Image
Unexpected angular or rotational deformity after corrective osteotomy,
BMC Musculoskeletal Disorders, 15:175, May 2014.
PDF (6.55M)
Interactive Manipulation of Large-Scale Crowd Animation,
ACM Transactions on Graphics (SIGGRAPH 2014), Volume 33, Issue 4, July 2014.
Project / PDF (11.2M) / MP4 (140M)
Design and Validation of Automated Femoral Bone Morphology Measurements in Cerebral Palsy,
Journal of Digital Imaging, April 2014.
PDF (411KB)
Evaluating the Distinctiveness and Attractiveness of Human Motions on Realistic Virtual Bodies,
ACM Transactions on Graphics (SIGGRAPH Asia 2013), Volume 32 Issue 6.
Project / PDF (4.58M) / MP4 (288M)
Data-driven Control of Flapping Flight,
ACM Transactions on Graphcis, Volume 32 Issue 5, September 2013.
Project / PDF (26.5M) / Video/ YouTube/ Slide
Creature Features: Online motion puppetry for non-human characters,
ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013, pages 213-222, July 2013.
Project / PDF (5.7M) / YouTube
Lecture Notes in Computer Science,
Motion in Games 2012, Volume 7660, 2012, pp 194-196.
PDF (30KB)
Realtime Performance Animation Using Sparse 3D Motion Sensors,
International Conference on Motion in Games 2012, LNCS 7660, pp.31-42, 2012.
[Runner-up for best paper]
PDF (2.35M)
Jongmin Kim, Yeongho Seol, and Jehee Lee,
Human Motion Reconstruction from Sparse 3D Motion Sensors Using Kernel CCA-Based Regression,
Computer Animation and Virtual Worlds, Volume 24, Issue 6, pp.565-576, November/December 2013.
Project / PDF (1.11M) / Video
Retrieval and Visualization of Human Motion Data via Stick Figures,
Computer Graphics Forum (Pacific Graphics 2012), Volume 21, Number 7, 2057-2065, September 2012.
[Best Paper Award]
Tiling Motion Patches,
ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2012, pages 117-126, July 2012.
[Honorable Mention]
Project / PDF (3.8M) / MP4 (154M)
Kyunglyul Hyun, Manmyung Kim, Youngseok Hwang and Jehee Lee,
Tiling Motion Patches
IEEE Transactions on Visualization and Computer Graphics, vol. 19, no. 11, pp. 1923-1934, November 2013.
Project / PDF (5.0M) / MOV (25.3M)
Social-Event-Driven Camera Control for Multi-Character Animations,
IEEE Transactions on Visualization and Computer Graphics, 28 Oct 2011.
PDF (32.46M) / YouTube
Finding Syntactic Structures from Human Motion Data,
Computer Graphics Forum, 22 Jun 2011.
Project / PDF (0.52M) / QuickTime MPEG4 (22.2M)
Movement Classes from Human Motion Data,
TRANSACTIONS ON EDUTAINMENT VI, Lecture Notes in Computer Science, 2011, Volume 6758/2011, 122-131.
Project / PDF (0.52M) / QuickTime MPEG4 (17.1M)
Deformable Motion: Squeezing into Cluttered Environments,
Computer Graphics Forum (EUROGRAPHICS 2011), Vol. 30, No. 2, pp 445-453, April 2011.
Project / PDF (3.79M) / QuickTime MPEG4 (70M)
Introduction to Data-Driven Animation: Programming with Motion Capture,
Siggraph Asia 2010 Course.
Course Web
Data-Driven Crowd and Group Behaviors,
(Part of Siggraph Asia 2010 Course, Simulating Believable Crowd and Group Behaviors.)
PDF(1.51M)
Morphable Crowds,
ACM Transactions on Graphics (SIGGRAPH ASIA 2010), Vol. 29, No. 6, Article 140, December 2010.
Project / PDF (15.5M) / QuickTime MPEG4 (59.5M)
Editing Dynamic Human Motions via Momentum and Force,
ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2010, July 2010.
Project / PDF (1.93M) / QuickTime MPEG4 (104M)
Data-Driven Biped Control,
ACM Transactions on Graphics (SIGGRAPH 2010), Vol. 29, No. 4, Article 129, July 2010.
Project / PDF (1.4M) / QuickTime MPEG4 (60.2M)
Real-time Physics-based 3D Biped Character Animation Using an Inverted Pendulum Model,
IEEE Transactions on Visualization and Computer Graphics, pp. 325-337, March 2010.
Project / PDF (14M) / QuickTime MPEG4 (38M)
Linkless Octree Using Multi-Level Perfect Hashing,
Computer Graphics Forum (Pacific Graphics 2009), Vol. 28, No. 8, pp. 1773-1780, October 2009.
Project / PDF (4.9M) / QuickTime MPEG4 (26M)
Synchronized Multi-Character Motion Editing,
ACM Transactions on Graphcis (SIGGRAPH 2009), Vol. 28, No. 3, August 2009.
Project / PDF (2.1M) / QuickTime H.264 (60.3M)
Spectral-Based Group Formation Control,
Computer Graphics Forum (EUROGRAPHICS 2009), Vol. 28, No. 2, March 2009.
PDF (6.1M) / Divx (26M)
Group Motion Editing,
ACM Transactions on Graphics (SIGGRAPH 2008), Vol.27, No. 3, p. 80, August 2008.
Project / PDF (36.5M) / Divx (65.1M)
Expressive Facial Gestures from Motion Capture Data,
Computer Graphics Forum (EUROGRAPHICS 2008) , Vol.27, Num.2, pp. 381-388, April 2008.
Project / PDF (3.5M) / QuickTime MPEG4 (83M)
Representing Rotations and Orientations in Geometric Computing,
IEEE Computer Graphics and Applications, Vol.28, No. 2, pp. 75-83, March/April 2008.
PDF (1.3M)
Enriching a motion database by analogous combination of partial human motions,
The Visual Computer, Vol. 24, No. 4, pp. 271-280, April 2008.
Publisher Link
Group Behavior from Video: A Data-driven Approach to Crowd Simulation,
Symposium on Computer Animation 2007, pages: 109-118, August 2007.
Project / PDF (15.2M) / QuickTime MPEG4 (45.4M)
Simulating Biped Behaviors from Human Motion Data,
ACM Transactions on Graphics (SIGGRAPH 2007), Vol. 26, No. 3, Article 107, July 2007.
Project / PDF (0.8M) / QuickTime MPEG4 (123M)
Motion Patches: Building Blocks for Virtual Environments Annotated with Motion Data,
ACM Transactions on Graphics (SIGGRAPH 2006), Vol. 25, No. 3, 898-906, July 2006.
Project / PDF (17M) / QuickTime MPEG4 (68.5M)
Motion Synthesis and Editing in Low-Dimensional Spaces,
Computer Animation and Virtual Worlds (Special Issue: CASA 2006), volume 17, issue 3-4, pages 219 - 227, John Wiley & Sons, July 2006.
PDF (1.2M) / Divx (23.3M)
Precomputing Avatar Behavior from Human Motion Data,
Symposium on Computer Animation 2004, pages 79 - 87, August 2004.
Project / PDF (5.2M) / QuickTime MPEG4 (17M)
Jehee Lee and Kang Hoon Lee,
Precomputing Avatar Behavior from Human Motion Data,
Graphical Models, volume 68, issue 2, pages 158 - 174, Elsevier, March 2006.
Online version
Planning Biped Locomotion Using Motion Capture Data and Probabilistic Roadmaps,
ACM Transactions on Graphics, volume 22, number 2, pages 182 - 203, April 2003.
Project / PDF (1.5M)
Interactive Control of Avatars Animated with Human Motion Data,
ACM Transactions on Graphics (SIGGRAPH 2002), Vol. 21, No. 3, 491-500, July 2002.
Project / PDF(7.7M) / PowerPoint (6.8M)
General Construction of Time-Domain Filters for Orientation Data,
IEEE Transactions on Visualization and Computer Graphics, volume 8, number 2, 119-128, 2002.
PDF (214K)
A Coordinate-Invariant Approach to Multiresolution Motion Analysis,
Graphical Models (Formerly GMIP), volume 63, number 2, 87-105, 2001.
Project / PDF (1.78M) / PowerPoint (1.89M)
Jehee Lee and Sung Yong Shin,
Multiresolutio motion analysis with applications,
International Workshop on Human Modeling and Animation, Seoul, pages 131-143, June 2000.
Robust Motion Watermarking based on Multiresolution Analysis,
Computer Graphics Forum, 19(3):189-198, 2000 (EuroGraphics 2000).
PDF (1.51M) / PowerPoint (1.49M)
Multiresolution Motion Analysis with Applications,
The international workshop on Human Modeling and Animation, Seoul, 131-143, June 2000.
A Hierarchical Approach to Interactive Motion Editing for Human-like Characters,
SIGGRAPH 99, 39-48, August 1999.
Project / PDF (2.65M) / PowerPoint (620K) / Errata
Motion Fairing,
Computer Animation 96, Geneva, Swiss, 136-143, June 1996.
PDF (2.8M)